We're Botclub
To improve conceptual understanding to your students, we design products with multi-sensory inputs in consideration.
The three central concepts of experiential pedagogy are head, heart and hand. These three areas create the basics of experiential pedagogical activities.
Frequently Asked Question's
Technology enhanced learning for your classrooms.
1. What do we get in the product package ?
Our Product is an infrastructural and classroom support
at schools.
The product comprises of
1. Digital application
2. Physical models
and Associated services
◦ Teacher training and support
◦ Repair and maintenance ( 2 years )
◦ Recording classroom observations.
2. What is in Digital application?
The application is built in support to the Imagination of the learners.
Digital side of the product comprises of
Part-by-Part explanations of components in particular model , their functionality and supportive visual approximations.
3Dimensional content to better engaging student.
Future ready interface with AR technology
Built for both , for teachers at school and students at home.
Content validation done by team of Educators .
3. What includes physical models?
- In par with syllabus of middle school ( 6 to 8 ) and secondary ( 9 and 10*) curricular structure as per NEP 2020
- Models : 32 physical models
Circuit construction
Electromagnetic Induction
Gear ratio
Newton’s cradle ….etc - Compact and patented design
- OEM
- Product usage metrics - to identify and support the schools that are falling behind in delivering value of product to students.
4. On what principles the product is created ?
◦ Teacher is and will be at the center of learning .
◦ Positive classroom culture.
◦ Emphasis on conceptual understanding.
◦ Experiential learning.