We're Botclub

To improve conceptual understanding to your students, we design products with multi-sensory inputs in consideration.

The three central concepts of experiential pedagogy are head, heart and hand. These three areas create the basics of experiential pedagogical activities.

Frequently Asked Question's

Technology enhanced learning for your classrooms.

Our Product is an infrastructural and classroom support 
at schools. 
 
The product comprises of 
1. Digital application 
2. Physical models
     and Associated services 
             ◦ Teacher training and support 
             ◦  Repair and maintenance ( 2 years ) 
             ◦  Recording classroom observations.

The application is built in support to the Imagination of the learners.

Digital side of the product comprises of
Part-by-Part explanations of components in particular model , their functionality and supportive visual approximations.

3Dimensional content to better engaging student.
Future ready interface with AR technology
Built for both , for teachers at school and students at home.

Content validation done by team of Educators .

  1. In par with syllabus of middle school ( 6 to 8 ) and secondary ( 9 and 10*) curricular structure as per NEP 2020
  2. Models : 32 physical models
    Circuit construction
    Electromagnetic Induction
    Gear ratio
    Newton’s cradle ….etc
  3. Compact and patented design
  4. OEM
  5. Product usage metrics - to identify and support the schools that are falling behind in delivering value of product to students.
 
 

◦ Teacher is and will be at the center of learning .
◦ Positive classroom culture.
◦ Emphasis on conceptual understanding.
◦ Experiential learning.